Be The Banker
Project Scope
Barclays Be The Banker
Timeframe: 12 weeks
My role: UX Researcher & Designer
Methods & Skills
Innovative design experimentation and creative thinking
Idea generation
Competitor research and analysis
Userflows
Sitemaps
Wireframes
Interactive Prototypes
Usability testing
User interviews
Customer journey mapping
Tools
Miro
Figma
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Overview
Develop a new digital experience, service or tool that can help Barclays meet the banking of Neurodiverse individuals. I completed this brief during my last semester of my Bachelor of Science in User Experience Design.
Objectives
Find an inclusive and innovative solution that meets the need of neurodiverse individuals when it comes to banking.
Usability testing with neurodiverse individuals.
Understand cognitive accessibility from a neurodiverse perspective.
Methodologies 01.
Research into Neurodiversity
Neurodiverse UX specialist research.
Academic journals and Book resources concerning accessibility for neurodiverse individuals.
inclusive design tool kits.
Neurodiverse government accessibility guidelines.
Research into Barclays
Barclays value proposition and customer profile.
Barclays website sitemap.
Users needs and motivations.
Methodologies 02.
My research-built Neurodiverse toolset is to be used as guidance for designing.
Methodologies 03.
Usability analysis on Barclays app and desktop version.
Information Architecture
Controls
navigation
appearance
Whilst considering Cognitive Accessibility from a Neurodiverse perspective
Methodologies 04.
Competitor Research.
Important feature analysis:
Login
Apply/Register for an account
Support
Transfer money
Card control
Spending review
Perks
Methodologies 05.
Competitor Review
Competitor review- Maximise features for improved User Experience
Barclays usability and accessibility and review for Recommended improvements
Methodologies 06.
Qualitative Research - Discovery Phase
Interview guides and techniques
Empathy maps
Online banking customer journey
Usability testing user flows
Methodologies 07.
Define the areas to focus on
Neurodiverse user interviews
Interview analysis
Insights extractions
My value proposition
Methodologies 08.
Develop an innovative potential solution.
Barclays be the banker app- idea generation and inspiration:
Competitor research of education and banking apps.
UI Design Inspiration.
How can we make money management easier and more inclusive?
The 4 guiding principles to the Be the Banker App user experience:
Motivate & Engage: Motivate the user through gamification of the online learning journey.
Practice & Learn: Build confidence in managing money through iterative process.
Rewards & Results: Demonstrate and reward success with proof points of savings.
Change behaviour for good: Provide tangible results to encourage longterm behaviour change and money confidence.
Methodologies 09.
App Development
Site map for app.
colour pallet considerations.
Typography considerations.
Accessibility & neurodiverse needs.
developing potential modules for the app.
Gamification Objectives.
Gamification Objectives:
Motivating copy.
Keep it simple.
Integrate Social Media Into Your.
App To Make Things Relatable and Sharable.
Variety of challenges.
Convenient and easy to use format.
Fun and addictive BITE-SIZE LESSONS.
learning apps have transformed learning into an exciting game that engages users with incentives, achievements unlocked and a chance to challenge others.
Methodologies 10.
Lo-Fidelity Prototype
User testing for improved usability.
Methodologies 11.
Hi-Fidelity Prototype
Methodologies 12.
Deliver Solutions.
Tested Interactive Hi-fidelity Prototype